Classes, I’m sure there will be sometime but not anytime soon. Yep! Hopefully next week (2nd week of September) new armor and weapons. Will there be more weapons, classes, and armors in upcoming updates? And then after a while he'd see a light, and then another light. It’s a good possibility that it will be able to hit 10,000 players that are regularly online. Who were they The pilots flying during the early days of. There’s still several big name sites, more advertising, and also helmet heroes mobile that will play a big role in being able to get more traffic. So we’re on schedule to break that mark this weekend. If I were to work on JUST the update, without fixing any other bugs or helping players or any of that, then it alone would probably take 1.5 – 2 weeks for a chopping update.ĭo you think someday there will be more than a thousand active players?Įasily! We’ve just hit 941 this past weekend. How long it takes you to do an update like fishing or trees updates? Helmet Heroes mobile can be expected by the end of 2014/early 2015 as well. I may see about getting some good Newgrounds animators together for a Helmet Heroes web cartoon series. Aside from the game directly, I’d really like to grow “Helmet Heroes” as a brand, a cartoon and toys would be really cool (although that’s a long shot). Also growing the community to a giant level as well. There’s a handful of things I will be adding to make player vs player aspects more competitive. The general goal would be to make as much content and things to do in the game as possible. There’s still TONS of things I plan on adding. lvl 100 - free accounts, logins and passwords. It is much inspired by things like Lord of the Rings, Dungeons and Dragons, Mario, Sonic, Maplestory, Runescape, Pokemon, and Dragonball Z (more dbz type stuff in the future). Second, I’ve always liked drawing swords, axes, and helmets so I decided to make a side scrolling MMO and pack everything I love into it. So from a business stand point, that was one big reason. Well first, single player games were becoming hard to make a living off of, so I decided to try and make a multiplayer game with purchasable in-game items. How do you think about the progress of the game? The maximum bonus each attribute can receive is increased by 1 every 10 levels gained, up to a maximum of +50 at level 500. It was a lot of work (and still is), but it would be much more rewarding than a typical single player game. 4: Login: cowboyhanter23: Password: sadasdwasdawsd: Votes: 56. I had made dozens of single player flash games for a few years and I decided to try and make a multiplayer MMO. 100: Login : : Password: NEW FREE ACCOUNTS : Votes: 28. When and how did you decide to create the game?Ībout a year and a half ago I decided to make the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |